Portfolio
A wide sample of my work from audio effect sound design, composition, music editing and game audio. If you are looking for more examples please email me.
Elliot Middleton
Audio Design, Post Production & Sound Engineering
01
Sound Effects and Foley
Sound effects are recorded and arranged to make a musical impression.
Sound effects: bone crack, flipping pages, shuffling, water-based noises, clinks, clunks, thumps and more.
02
Mastering
Perdition Blues: An example of mastering a rock/blues track. I was given a fully edited and mixed track I have never heard before and asked to master.
Track Mastered for Kelsey Taylor
03
Game Audio Walkthrough
Walking Through a Poem: An interactive Environment where the player can walk through a museum-inspired space. Collecting pieces of a poem as they go, the player influences the music as they move around and listen to the sound effects.
I made all: the sound effects, composed the music, recorded the voice audio, mixed the music, and made the environment.
Programs used: Wwise and Unity
Poem: Shakespeare's Sonnet XIV
05
Mixing Music in a Scene
Atomic Blonde: Re-imaging a Scene
This fight sequence does not originally have any music. I chose and edited this cover of Don't stop Thinking About Tomorrow to add to the action.
Original Video: Atomic Blonde
06
Editing, Engineering and Producing a Radio Drama
Radio Drama: Reading an expert from "The Adventures of Ichabod and Toad" with added sound effects. All audio pre to post-production was done myself
07
Score for Quartet (and midi)
Dancing On Stars: Composition for 4 voices
A chamber work for 4 performers, inspired by stars, dancing and the concept of musical cannon. The piece can be played with any 3 pitched instruments, a pitched percussion and an unpitched percussion.
Click the icon to see the PDF of the score.